render: add depth buffer
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Build legacy Nix package on Ubuntu / build (push) Failing after 8m13s

This commit is contained in:
Florian RICHER 2025-05-29 17:44:00 +02:00
parent 77c717f90b
commit 650b61e3ae
Signed by: florian.richer
GPG key ID: C73D37CBED7BFC77
4 changed files with 61 additions and 21 deletions

View file

@ -9,6 +9,12 @@ use egui_winit_vulkano::{Gui, egui};
use glam::EulerRot;
use glam::Quat;
use glam::Vec3;
use vulkano::format::Format;
use vulkano::image::Image;
use vulkano::image::ImageCreateInfo;
use vulkano::image::ImageLayout;
use vulkano::image::ImageUsage;
use vulkano::memory::allocator::AllocationCreateInfo;
use vulkano::{
command_buffer::{
AutoCommandBufferBuilder, CommandBufferUsage, PrimaryCommandBufferAbstract,
@ -28,6 +34,7 @@ pub struct MainSceneState {
camera: Camera3D,
texture: Texture,
speed: f32,
depth_image_view: Arc<ImageView>,
}
#[derive(Default)]
@ -41,10 +48,27 @@ impl Scene for MainScene {
}
fn load(&mut self, scene_context: &SceneContext) -> Result<(), Box<dyn Error>> {
let depth_image = Image::new(
scene_context.memory_allocator.clone(),
ImageCreateInfo {
format: Format::D16_UNORM,
extent: [
scene_context.window_size[0] as u32,
scene_context.window_size[1] as u32,
1,
],
usage: ImageUsage::DEPTH_STENCIL_ATTACHMENT,
..Default::default()
},
AllocationCreateInfo::default(),
)?;
let depth_image_view = ImageView::new_default(depth_image)?;
let square = Square::new(
&scene_context.device,
&scene_context.memory_allocator,
scene_context.swapchain_format,
Format::D16_UNORM,
)?;
let num_instances = 100;
@ -98,6 +122,7 @@ impl Scene for MainScene {
camera,
texture,
speed: 50.0,
depth_image_view,
});
Ok(())
@ -146,6 +171,12 @@ impl Scene for MainScene {
clear_value: Some([0.0, 0.0, 0.0, 1.0].into()),
..RenderingAttachmentInfo::image_view(image_view.clone())
})],
depth_attachment: Some(RenderingAttachmentInfo {
load_op: AttachmentLoadOp::Clear,
store_op: AttachmentStoreOp::DontCare,
clear_value: Some([1.0].into()),
..RenderingAttachmentInfo::image_view(state.depth_image_view.clone())
}),
..Default::default()
})?
.set_viewport(0, [viewport].into_iter().collect())?;