rust_vulkan_test/src/display/app.rs
Florian RICHER d0c6f31a1a
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Refactor Vulkan device and instance handling
Refactor Vulkan initialization to merge logical and physical device management into a unified `VkDevice` struct. Improved logging for Vulkan instance creation and surface management. Added methods to `VkPhysicalDevice` and `VkSurface` for more detailed querying of physical device capabilities.
2024-11-11 12:09:52 +01:00

40 lines
1.1 KiB
Rust

use winit::application::ApplicationHandler;
use winit::event::WindowEvent;
use winit::event_loop::ActiveEventLoop;
use winit::window::{WindowId};
use crate::display::window::Window;
use crate::vulkan::VkRenderContext;
pub struct App {
window: Window,
render_context: Option<VkRenderContext>,
}
impl App {
pub fn new(window: Window) -> Self {
Self {
window,
render_context: None,
}
}
}
impl ApplicationHandler for App {
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
self.window.create_window(event_loop)
.map_err(|err| format!("Failed to create window: {}", err))
.unwrap();
self.render_context = VkRenderContext::init(&self.window).ok();
}
fn window_event(&mut self, event_loop: &ActiveEventLoop, id: WindowId, event: WindowEvent) {
match event {
WindowEvent::CloseRequested => {
log::debug!("The close button was pressed; stopping");
event_loop.exit();
}
_ => self.window.window_event(event_loop, id, event),
}
}
}