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175 lines
5.5 KiB
Rust
175 lines
5.5 KiB
Rust
use crate::old_app::pipelines::triangle_pipeline::shaders::vs;
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use glam::{Mat3, Mat4, Vec3};
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use std::error::Error;
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use std::sync::Arc;
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use std::time::Instant;
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use vulkano::buffer::{Buffer, BufferCreateInfo, BufferUsage, Subbuffer};
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use vulkano::command_buffer::{AutoCommandBufferBuilder, PrimaryAutoCommandBuffer};
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use vulkano::descriptor_set::{DescriptorSet, WriteDescriptorSet};
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use vulkano::memory::allocator::{AllocationCreateInfo, MemoryTypeFilter};
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use vulkano::pipeline::{GraphicsPipeline, Pipeline, PipelineBindPoint};
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use crate::core::render::vertex::Vertex2D;
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use crate::old_app::pipelines::triangle_pipeline::create_triangle_pipeline;
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use super::vulkan_context::VulkanContext;
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use super::window_render_context::WindowRenderContext;
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const VERTICES: [Vertex2D; 12] = [
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// Triangle en haut à gauche
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Vertex2D {
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position: [-0.5, -0.75],
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color: [1.0, 0.0, 0.0],
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},
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Vertex2D {
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position: [-0.75, -0.25],
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color: [0.0, 1.0, 0.0],
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},
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Vertex2D {
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position: [-0.25, -0.25],
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color: [0.0, 0.0, 1.0],
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},
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// Triangle en bas à gauche
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Vertex2D {
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position: [-0.5, 0.25],
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color: [0.5, 0.5, 0.5],
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},
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Vertex2D {
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position: [-0.75, 0.75],
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color: [0.2, 0.8, 0.2],
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},
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Vertex2D {
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position: [-0.25, 0.75],
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color: [0.8, 0.2, 0.2],
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},
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// Triangle en haut à droite
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Vertex2D {
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position: [0.5, -0.75],
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color: [1.0, 1.0, 0.0],
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},
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Vertex2D {
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position: [0.25, -0.25],
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color: [0.0, 1.0, 1.0],
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},
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Vertex2D {
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position: [0.75, -0.25],
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color: [1.0, 0.0, 1.0],
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},
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// Triangle en bas à droite
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Vertex2D {
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position: [0.5, 0.25],
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color: [0.1, 0.5, 0.8],
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},
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Vertex2D {
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position: [0.25, 0.75],
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color: [0.8, 0.6, 0.1],
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},
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Vertex2D {
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position: [0.75, 0.75],
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color: [0.3, 0.4, 0.6],
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},
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];
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pub struct Scene {
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pipeline: Arc<GraphicsPipeline>,
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vertex_buffer: Subbuffer<[Vertex2D]>,
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rotation_start: Instant,
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}
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impl Scene {
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pub fn load(
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vulkan_context: &VulkanContext,
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window_render_context: &WindowRenderContext,
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) -> Result<Self, Box<dyn Error>> {
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let pipeline =
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create_triangle_pipeline(&vulkan_context.device, &window_render_context.swapchain)?;
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let vertex_buffer =
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Vertex2D::create_buffer(Vec::from_iter(VERTICES), &vulkan_context.memory_allocator)?;
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Ok(Scene {
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pipeline,
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vertex_buffer,
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rotation_start: Instant::now(),
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})
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}
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pub fn render(
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&self,
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vulkan_context: &VulkanContext,
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window_render_context: &WindowRenderContext,
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builder: &mut AutoCommandBufferBuilder<PrimaryAutoCommandBuffer>,
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) -> Result<(), Box<dyn Error>> {
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let vertex_count = self.vertex_buffer.len() as u32;
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let instance_count = vertex_count / 3;
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let uniform_buffer = self.get_uniform_buffer(vulkan_context, window_render_context);
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let layout = &self.pipeline.layout().set_layouts()[0];
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let descriptor_set = DescriptorSet::new(
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vulkan_context.descriptor_set_allocator.clone(),
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layout.clone(),
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[WriteDescriptorSet::buffer(0, uniform_buffer)],
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[],
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)
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.unwrap();
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unsafe {
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builder
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.bind_pipeline_graphics(self.pipeline.clone())?
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.bind_descriptor_sets(
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PipelineBindPoint::Graphics,
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self.pipeline.layout().clone(),
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0,
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descriptor_set,
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)?
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.bind_vertex_buffers(0, self.vertex_buffer.clone())?
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.draw(vertex_count, instance_count, 0, 0)?;
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}
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Ok(())
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}
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fn get_uniform_buffer(
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&self,
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vulkan_context: &VulkanContext,
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window_render_context: &WindowRenderContext,
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) -> Subbuffer<vs::MVPData> {
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let swapchain = &window_render_context.swapchain;
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let elapsed = self.rotation_start.elapsed();
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let rotation = elapsed.as_secs() as f64 + elapsed.subsec_nanos() as f64 / 1_000_000_000.0;
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let rotation = Mat3::from_rotation_y(rotation as f32);
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// NOTE: This teapot was meant for OpenGL where the origin is at the lower left
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// instead the origin is at the upper left in Vulkan, so we reverse the Y axis.
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let aspect_ratio = swapchain.image_extent()[0] as f32 / swapchain.image_extent()[1] as f32;
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let proj = Mat4::perspective_rh_gl(std::f32::consts::FRAC_PI_2, aspect_ratio, 0.01, 100.0);
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let view = Mat4::look_at_rh(
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Vec3::new(0.3, 0.3, 1.0),
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Vec3::new(0.0, 0.0, 0.0),
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Vec3::new(0.0, -1.0, 0.0),
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);
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let scale = Mat4::from_scale(Vec3::splat(1.0));
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let uniform_data = vs::MVPData {
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world: Mat4::from_mat3(rotation).to_cols_array_2d(),
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view: (view * scale).to_cols_array_2d(),
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projection: proj.to_cols_array_2d(),
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};
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Buffer::from_data(
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vulkan_context.memory_allocator.clone(),
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BufferCreateInfo {
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usage: BufferUsage::UNIFORM_BUFFER,
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..Default::default()
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},
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AllocationCreateInfo {
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memory_type_filter: MemoryTypeFilter::PREFER_DEVICE
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| MemoryTypeFilter::HOST_SEQUENTIAL_WRITE,
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..Default::default()
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},
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uniform_data,
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)
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.unwrap()
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}
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}
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