Move allocator to App

This commit is contained in:
Florian RICHER 2024-12-19 21:44:49 +01:00
parent 784e5b90be
commit f7a3d883c6
Signed by: florian.richer
GPG key ID: C73D37CBED7BFC77
4 changed files with 150 additions and 153 deletions

View file

@ -3,17 +3,12 @@ use glam::{Mat3, Mat4, Vec3};
use std::error::Error;
use std::sync::Arc;
use std::time::Instant;
use vulkano::buffer::allocator::{SubbufferAllocator, SubbufferAllocatorCreateInfo};
use vulkano::buffer::{BufferUsage, Subbuffer};
use vulkano::buffer::Subbuffer;
use vulkano::command_buffer::{AutoCommandBufferBuilder, PrimaryAutoCommandBuffer};
use vulkano::descriptor_set::allocator::StandardDescriptorSetAllocator;
use vulkano::descriptor_set::{DescriptorSet, WriteDescriptorSet};
use vulkano::device::Device;
use vulkano::memory::allocator::{MemoryTypeFilter, StandardMemoryAllocator};
use vulkano::pipeline::{GraphicsPipeline, Pipeline, PipelineBindPoint};
use vulkano::swapchain::Swapchain;
use crate::renderer::{pipelines::triangle_pipeline::create_triangle_pipeline, Vertex2D};
use crate::renderer::{pipelines::triangle_pipeline::create_triangle_pipeline, App, Vertex2D};
const VERTICES: [Vertex2D; 12] = [
// Triangle en haut à gauche
@ -74,57 +69,34 @@ pub struct Scene {
pipeline: Arc<GraphicsPipeline>,
vertex_buffer: Subbuffer<[Vertex2D]>,
uniform_buffer_allocator: SubbufferAllocator,
rotation_start: Instant,
swapchain: Arc<Swapchain>,
descriptor_set_allocator: Arc<StandardDescriptorSetAllocator>,
}
impl Scene {
pub fn load(
device: &Arc<Device>,
swapchain: &Arc<Swapchain>,
memory_allocator: &Arc<StandardMemoryAllocator>,
) -> Result<Self, Box<dyn Error>> {
let pipeline = create_triangle_pipeline(device, swapchain)?;
let vertex_buffer = Vertex2D::create_buffer(Vec::from_iter(VERTICES), memory_allocator)?;
let uniform_buffer_allocator = SubbufferAllocator::new(
memory_allocator.clone(),
SubbufferAllocatorCreateInfo {
buffer_usage: BufferUsage::UNIFORM_BUFFER,
memory_type_filter: MemoryTypeFilter::PREFER_DEVICE
| MemoryTypeFilter::HOST_SEQUENTIAL_WRITE,
..Default::default()
},
);
let descriptor_set_allocator = Arc::new(StandardDescriptorSetAllocator::new(
device.clone(),
Default::default(),
));
pub fn load(app: &App) -> Result<Self, Box<dyn Error>> {
let pipeline = create_triangle_pipeline(&app.device, &app.rcx.as_ref().unwrap().swapchain)?;
let vertex_buffer =
Vertex2D::create_buffer(Vec::from_iter(VERTICES), &app.memory_allocator)?;
Ok(Scene {
pipeline,
vertex_buffer,
uniform_buffer_allocator,
rotation_start: Instant::now(),
swapchain: swapchain.clone(),
descriptor_set_allocator,
})
}
pub fn render(
&self,
app: &App,
builder: &mut AutoCommandBufferBuilder<PrimaryAutoCommandBuffer>,
) -> Result<(), Box<dyn Error>> {
let vertex_count = self.vertex_buffer.len() as u32;
let instance_count = vertex_count / 3;
let uniform_buffer = self.get_uniform_buffer();
let uniform_buffer = self.get_uniform_buffer(app);
let layout = &self.pipeline.layout().set_layouts()[0];
let descriptor_set = DescriptorSet::new(
self.descriptor_set_allocator.clone(),
app.descriptor_set_allocator.clone(),
layout.clone(),
[WriteDescriptorSet::buffer(0, uniform_buffer)],
[],
@ -147,15 +119,15 @@ impl Scene {
Ok(())
}
fn get_uniform_buffer(&self) -> Subbuffer<vs::MVPData> {
fn get_uniform_buffer(&self, app: &App) -> Subbuffer<vs::MVPData> {
let swapchain = &app.rcx.as_ref().unwrap().swapchain;
let elapsed = self.rotation_start.elapsed();
let rotation = elapsed.as_secs() as f64 + elapsed.subsec_nanos() as f64 / 1_000_000_000.0;
let rotation = Mat3::from_rotation_y(rotation as f32);
// NOTE: This teapot was meant for OpenGL where the origin is at the lower left
// instead the origin is at the upper left in Vulkan, so we reverse the Y axis.
let aspect_ratio =
self.swapchain.image_extent()[0] as f32 / self.swapchain.image_extent()[1] as f32;
let aspect_ratio = swapchain.image_extent()[0] as f32 / swapchain.image_extent()[1] as f32;
let proj = Mat4::perspective_rh_gl(std::f32::consts::FRAC_PI_2, aspect_ratio, 0.01, 100.0);
let view = Mat4::look_at_rh(
@ -171,7 +143,7 @@ impl Scene {
projection: proj.to_cols_array_2d(),
};
let buffer = self.uniform_buffer_allocator.allocate_sized().unwrap();
let buffer = app.uniform_buffer_allocator.allocate_sized().unwrap();
*buffer.write().unwrap() = uniform_data;
buffer