Continue vulkan c++ tutorial
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9 changed files with 156 additions and 3 deletions
8
res/shaders/main.frag
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8
res/shaders/main.frag
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#version 450
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layout (location = 0) in vec3 fragColor;
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layout (location = 0) out vec4 outColor;
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void main() {
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outColor = vec4(fragColor, 1.0);
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}
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1
res/shaders/main.vert
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res/shaders/main.vert
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#version 450
out gl_PerVertex {
vec4 gl_Position;
};
layout (location = 0) out vec3 fragColor;
vec2 positions[3] = vec2[](
vec2(0.0, -0.5),
vec2(0.5, 0.5),
vec2(-0.5, 0.5)
);
vec3 colors[3] = vec3[](
vec3(1.0, 0.0, 0.0),
vec3(0.0, 1.0, 0.0),
vec3(0.0, 0.0, 1.0)
);
void main() {
gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
fragColor = colors[gl_VertexIndex];
}
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