Begin add Window Render Context
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e2616a0ef5
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5 changed files with 163 additions and 14 deletions
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@ -1,9 +1,11 @@
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use context::VulkanContext;
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use vulkan_context::VulkanContext;
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use window_render_context::WindowRenderContext;
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use super::app::App;
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use super::app::App;
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mod context;
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mod utils;
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mod utils;
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mod vulkan_context;
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mod window_render_context;
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#[derive(Debug, thiserror::Error)]
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#[derive(Debug, thiserror::Error)]
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pub enum VulkanError {
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pub enum VulkanError {
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@ -16,9 +18,11 @@ pub struct Vulkan;
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impl Vulkan {
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impl Vulkan {
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pub fn new(app: &mut App) -> Result<(), VulkanError> {
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pub fn new(app: &mut App) -> Result<(), VulkanError> {
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let vulkan_context = VulkanContext::from(app as &App);
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let vulkan_context = VulkanContext::from(app as &App);
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app.world_mut().insert_resource(vulkan_context);
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app.world_mut().insert_resource(vulkan_context);
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let window_render_context = WindowRenderContext::from(app as &App);
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app.world_mut().insert_resource(window_render_context);
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Ok(())
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Ok(())
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}
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}
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}
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}
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@ -1,14 +1,18 @@
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use std::sync::Arc;
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use std::{any::Any, sync::Arc};
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use bevy_ecs::system::Resource;
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use bevy_ecs::system::Resource;
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use vulkano::{
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use vulkano::{
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command_buffer::allocator::StandardCommandBufferAllocator,
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command_buffer::{
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AutoCommandBufferBuilder, CommandBufferUsage, PrimaryAutoCommandBuffer,
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allocator::StandardCommandBufferAllocator,
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},
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descriptor_set::allocator::StandardDescriptorSetAllocator,
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descriptor_set::allocator::StandardDescriptorSetAllocator,
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device::{Device, Queue},
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device::{Device, Queue},
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instance::Instance,
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instance::Instance,
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memory::allocator::StandardMemoryAllocator,
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memory::allocator::StandardMemoryAllocator,
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swapchain::Surface,
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swapchain::Surface,
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};
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};
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use winit::raw_window_handle::{HasDisplayHandle, HasWindowHandle};
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use crate::core::{app::App, window::raw_handle::DisplayHandleWrapper};
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use crate::core::{app::App, window::raw_handle::DisplayHandleWrapper};
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@ -25,6 +29,24 @@ pub struct VulkanContext {
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pub descriptor_set_allocator: Arc<StandardDescriptorSetAllocator>,
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pub descriptor_set_allocator: Arc<StandardDescriptorSetAllocator>,
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}
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}
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impl VulkanContext {
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pub fn create_surface(
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&self,
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window: Arc<impl HasWindowHandle + HasDisplayHandle + Any + Send + Sync>,
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) -> Arc<Surface> {
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Surface::from_window(self.instance.clone(), window).unwrap()
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}
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pub fn create_render_builder(&self) -> AutoCommandBufferBuilder<PrimaryAutoCommandBuffer> {
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AutoCommandBufferBuilder::primary(
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self.command_buffer_allocator.clone(),
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self.graphics_queue.queue_family_index(),
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CommandBufferUsage::OneTimeSubmit,
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)
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.unwrap()
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}
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}
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impl From<&App> for VulkanContext {
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impl From<&App> for VulkanContext {
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fn from(app: &App) -> Self {
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fn from(app: &App) -> Self {
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let library = utils::load_library();
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let library = utils::load_library();
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117
src/core/vulkan/window_render_context.rs
Normal file
117
src/core/vulkan/window_render_context.rs
Normal file
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@ -0,0 +1,117 @@
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use bevy_ecs::system::Resource;
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use std::sync::Arc;
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use vulkano::image::view::ImageView;
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use vulkano::image::{Image, ImageUsage};
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use vulkano::pipeline::graphics::viewport::Viewport;
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use vulkano::swapchain::{Swapchain, SwapchainCreateInfo};
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use vulkano::sync::{self, GpuFuture};
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use vulkano::{Validated, VulkanError};
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use winit::window::Window;
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use crate::core::app::App;
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use crate::core::window::raw_handle::WindowWrapper;
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use super::vulkan_context::VulkanContext;
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#[derive(Resource)]
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pub struct WindowRenderContext {
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pub window: Arc<Window>,
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pub swapchain: Arc<Swapchain>,
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pub attachment_image_views: Vec<Arc<ImageView>>,
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pub viewport: Viewport,
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pub recreate_swapchain: bool,
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pub previous_frame_end: Option<Box<dyn GpuFuture + Send + Sync>>,
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}
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impl From<&App> for WindowRenderContext {
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fn from(app: &App) -> Self {
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let world = app.world();
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let vulkan_context = world.get_resource::<VulkanContext>().unwrap();
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let window_handle = world.get_resource::<WindowWrapper>().unwrap();
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let window_size = window_handle.0.inner_size();
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let surface = vulkan_context.create_surface(window_handle.0.clone());
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let (swapchain, images) = {
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let surface_capabilities = vulkan_context
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.device
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.physical_device()
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.surface_capabilities(&surface, Default::default())
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.unwrap();
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let (image_format, _) = vulkan_context
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.device
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.physical_device()
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.surface_formats(&surface, Default::default())
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.unwrap()[0];
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Swapchain::new(
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vulkan_context.device.clone(),
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surface,
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SwapchainCreateInfo {
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// 2 because with some graphics driver, it crash on fullscreen because fullscreen need to min image to works.
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min_image_count: surface_capabilities.min_image_count.max(2),
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image_format,
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image_extent: window_size.into(),
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image_usage: ImageUsage::COLOR_ATTACHMENT,
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composite_alpha: surface_capabilities
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.supported_composite_alpha
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.into_iter()
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.next()
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.unwrap(),
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..Default::default()
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},
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)
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.unwrap()
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};
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let attachment_image_views = window_size_dependent_setup(&images);
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let viewport = Viewport {
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offset: [0.0, 0.0],
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extent: window_size.into(),
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depth_range: 0.0..=1.0,
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};
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let recreate_swapchain = false;
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let previous_frame_end = Some(sync::now(vulkan_context.device.clone()).boxed_send_sync());
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Self {
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window: window_handle.0.clone(),
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swapchain,
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attachment_image_views,
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viewport,
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recreate_swapchain,
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previous_frame_end,
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}
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}
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}
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impl WindowRenderContext {
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pub fn update_swapchain(&mut self) -> Result<(), Validated<VulkanError>> {
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if !self.recreate_swapchain {
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return Ok(());
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}
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let window_size = self.window.inner_size();
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let (new_swapchain, new_images) = self.swapchain.recreate(SwapchainCreateInfo {
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image_extent: window_size.into(),
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..self.swapchain.create_info()
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})?;
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self.swapchain = new_swapchain;
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self.attachment_image_views = window_size_dependent_setup(&new_images);
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self.viewport.extent = window_size.into();
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self.recreate_swapchain = false;
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Ok(())
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}
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}
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fn window_size_dependent_setup(images: &[Arc<Image>]) -> Vec<Arc<ImageView>> {
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images
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.iter()
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.map(|image| ImageView::new_default(image.clone()).unwrap())
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.collect::<Vec<_>>()
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}
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@ -1,5 +1,7 @@
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use std::sync::Arc;
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use bevy_ecs::system::Resource;
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use bevy_ecs::system::Resource;
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use winit::event_loop::EventLoopProxy;
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use winit::{event_loop::EventLoopProxy, window::Window};
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#[derive(Resource)]
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#[derive(Resource)]
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pub struct EventLoopProxyWrapper<T: 'static>(EventLoopProxy<T>);
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pub struct EventLoopProxyWrapper<T: 'static>(EventLoopProxy<T>);
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#[derive(Resource)]
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#[derive(Resource)]
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pub struct DisplayHandleWrapper(pub winit::event_loop::OwnedDisplayHandle);
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pub struct DisplayHandleWrapper(pub winit::event_loop::OwnedDisplayHandle);
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#[derive(Resource)]
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pub struct WindowWrapper(pub Arc<Window>);
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use std::sync::Arc;
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use bevy_ecs::world::World;
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use bevy_ecs::world::World;
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use winit::{
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use winit::{
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application::ApplicationHandler,
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application::ApplicationHandler, event::WindowEvent, event_loop::ActiveEventLoop,
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event::WindowEvent,
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window::WindowId,
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event_loop::ActiveEventLoop,
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window::{Window, WindowId},
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};
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};
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use crate::core::app::App;
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use crate::core::app::App;
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use super::config::WindowConfig;
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use super::{config::WindowConfig, raw_handle::WindowWrapper};
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pub struct WindowState {
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pub struct WindowState {
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app: App,
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app: App,
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window: Option<Window>,
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}
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}
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impl WindowState {
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impl WindowState {
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pub fn new(app: App) -> Self {
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pub fn new(app: App) -> Self {
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Self { app, window: None }
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Self { app }
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}
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}
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fn world(&self) -> &World {
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fn world(&self) -> &World {
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let window_config = self.world().get_resource::<WindowConfig>().unwrap();
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let window_config = self.world().get_resource::<WindowConfig>().unwrap();
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let window = event_loop.create_window(window_config.into()).unwrap();
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let window = event_loop.create_window(window_config.into()).unwrap();
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self.window = Some(window);
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self.app
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.world_mut()
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.insert_resource(WindowWrapper(Arc::new(window)));
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}
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}
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fn window_event(&mut self, event_loop: &ActiveEventLoop, _id: WindowId, event: WindowEvent) {
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fn window_event(&mut self, event_loop: &ActiveEventLoop, _id: WindowId, event: WindowEvent) {
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