Add first working rotation

This commit is contained in:
Florian RICHER 2024-12-18 21:47:11 +01:00
parent ec6e0c28be
commit 784e5b90be
Signed by: florian.richer
GPG key ID: C73D37CBED7BFC77
7 changed files with 94 additions and 10 deletions

View file

@ -22,7 +22,7 @@ use vulkano::swapchain::Swapchain;
use crate::renderer::Vertex2D;
mod shaders {
pub mod shaders {
pub mod vs {
vulkano_shaders::shader! {
ty: "vertex",
@ -52,7 +52,7 @@ pub fn create_triangle_pipeline(
let mut bindings = BTreeMap::<u32, DescriptorSetLayoutBinding>::new();
let mut descriptor_set_layout_binding =
DescriptorSetLayoutBinding::descriptor_type(DescriptorType::UniformBufferDynamic);
DescriptorSetLayoutBinding::descriptor_type(DescriptorType::UniformBuffer);
descriptor_set_layout_binding.stages = ShaderStages::VERTEX;
bindings.insert(0, descriptor_set_layout_binding);