First work with vulkano

This commit is contained in:
Florian RICHER 2024-12-08 18:19:37 +01:00
parent cbadffc41f
commit 0597579115
Signed by: florian.richer
GPG key ID: C73D37CBED7BFC77
36 changed files with 1059 additions and 1847 deletions

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@ -1,8 +0,0 @@
#version 450
layout (location = 0) in vec3 fragColor;
layout (location = 0) out vec4 outColor;
void main() {
outColor = vec4(fragColor, 1.0);
}

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#version 450 out gl_PerVertex { vec4 gl_Position; }; layout (location = 0) out vec3 fragColor; vec2 positions[3] = vec2[]( vec2(0.0, -0.5), vec2(0.5, 0.5), vec2(-0.5, 0.5) ); vec3 colors[3] = vec3[]( vec3(1.0, 0.0, 0.0), vec3(0.0, 1.0, 0.0), vec3(0.0, 0.0, 1.0) ); void main() { gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0); fragColor = colors[gl_VertexIndex]; }

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@ -1,10 +1,9 @@
#version 450
#extension GL_ARB_separate_shader_objects: enable
layout (location = 0) in vec3 fragColor;
layout (location = 0) in vec3 color;
layout (location = 0) out vec4 outColor;
layout (location = 0) out vec4 f_color;
void main() {
outColor = vec4(fragColor, 1.0);
f_color = vec4(color, 1.0);
}

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@ -1 +1 @@
#version 450 #extension GL_ARB_separate_shader_objects: enable // NOTE: names must match the `Vertex` struct in Rust layout (location = 0) in vec2 pos; layout (location = 1) in vec3 color; layout (location = 0) out vec3 fragColor; out gl_PerVertex { vec4 gl_Position; }; void main() { gl_Position = vec4(pos, 0.0, 1.0); fragColor = color; }
#version 450 layout (location = 0) in vec2 position; layout (location = 1) in vec3 color; layout (location = 0) out vec3 fragColor; void main() { gl_Position = vec4(position, 0.0, 1.0); fragColor = color; }