vulkan: Rename name mistake to handle

This commit is contained in:
Florian RICHER 2024-11-27 20:48:34 +01:00
parent dd8a5a97ea
commit 001547dbc2
Signed by: florian.richer
GPG key ID: C73D37CBED7BFC77
5 changed files with 22 additions and 22 deletions

View file

@ -22,7 +22,7 @@ impl VkGraphicsPipeline {
let shader_entry_name = CStr::from_bytes_with_nul(b"main\0")?;
let vert_shader_module =
VkShaderModule::from_spv_file(device.clone(), "res/shaders/main.vert.spv")?;
VkShaderModule::from_spv_file(device, "res/shaders/main.vert.spv")?;
let vert_shader_info = vk::PipelineShaderStageCreateInfo::default()
.module(vert_shader_module.handle)
@ -30,7 +30,7 @@ impl VkGraphicsPipeline {
.stage(vk::ShaderStageFlags::VERTEX);
let frag_shader_module =
VkShaderModule::from_spv_file(device.clone(), "res/shaders/main.frag.spv")?;
VkShaderModule::from_spv_file(device, "res/shaders/main.frag.spv")?;
let frag_shader_info = vk::PipelineShaderStageCreateInfo::default()
.module(frag_shader_module.handle)