[TUTO] Finish learn gpu
This commit is contained in:
parent
9fff11fb19
commit
79b61ea333
8 changed files with 554 additions and 342 deletions
121
engine_core/src/state.rs
Normal file
121
engine_core/src/state.rs
Normal file
|
@ -0,0 +1,121 @@
|
|||
use winit::{window::Window, event::WindowEvent};
|
||||
|
||||
pub struct State {
|
||||
pub surface: wgpu::Surface,
|
||||
pub device: wgpu::Device,
|
||||
pub queue: wgpu::Queue,
|
||||
pub config: wgpu::SurfaceConfiguration,
|
||||
pub size: winit::dpi::PhysicalSize<u32>,
|
||||
}
|
||||
|
||||
impl State {
|
||||
// Creating some of the wgpu types requires async code
|
||||
pub async fn new(window: &Window) -> Self {
|
||||
let size = window.inner_size();
|
||||
|
||||
// The instance is a handle to our GPU
|
||||
// Backends::all => Vulkan + Metal + DX12 + Browser WebGPU
|
||||
let instance = wgpu::Instance::new(wgpu::Backends::all());
|
||||
let surface = unsafe { instance.create_surface(window) };
|
||||
let adapter = instance.request_adapter(
|
||||
&wgpu::RequestAdapterOptions {
|
||||
power_preference: wgpu::PowerPreference::default(),
|
||||
compatible_surface: Some(&surface),
|
||||
force_fallback_adapter: false,
|
||||
},
|
||||
).await.unwrap();
|
||||
|
||||
// let adapter = instance
|
||||
// .enumerate_adapters(wgpu::Backends::all())
|
||||
// .filter(|adapter| {
|
||||
// // Check if this adapter supports our surface
|
||||
// surface.get_preferred_format(&adapter).is_some()
|
||||
// })
|
||||
// .next()
|
||||
// .unwrap();
|
||||
|
||||
|
||||
let (device, queue) = adapter.request_device(
|
||||
&wgpu::DeviceDescriptor {
|
||||
features: wgpu::Features::empty(),
|
||||
// WebGL doesn't support all of wgpu's features, so if
|
||||
// we're building for the web we'll have to disable some.
|
||||
limits: if cfg!(target_arch = "wasm32") {
|
||||
wgpu::Limits::downlevel_webgl2_defaults()
|
||||
} else {
|
||||
wgpu::Limits::default()
|
||||
},
|
||||
label: None,
|
||||
},
|
||||
None, // Trace path
|
||||
).await.unwrap();
|
||||
|
||||
let config = wgpu::SurfaceConfiguration {
|
||||
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
|
||||
format: surface.get_preferred_format(&adapter).unwrap(),
|
||||
width: size.width,
|
||||
height: size.height,
|
||||
present_mode: wgpu::PresentMode::Fifo,
|
||||
};
|
||||
surface.configure(&device, &config);
|
||||
|
||||
Self {
|
||||
surface,
|
||||
device,
|
||||
queue,
|
||||
config,
|
||||
size,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn resize(&mut self, new_size: winit::dpi::PhysicalSize<u32>) {
|
||||
if new_size.width > 0 && new_size.height > 0 {
|
||||
self.size = new_size;
|
||||
self.config.width = new_size.width;
|
||||
self.config.height = new_size.height;
|
||||
self.surface.configure(&self.device, &self.config);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn input(&mut self, event: &WindowEvent) -> bool {
|
||||
false
|
||||
}
|
||||
|
||||
pub fn update(&mut self) {
|
||||
|
||||
}
|
||||
|
||||
pub fn render(&mut self) -> Result<(), wgpu::SurfaceError> {
|
||||
let output = self.surface.get_current_texture()?;
|
||||
let view = output.texture.create_view(&wgpu::TextureViewDescriptor::default());
|
||||
let mut encoder = self.device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
|
||||
label: Some("Render Encoder"),
|
||||
});
|
||||
|
||||
{
|
||||
let _render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||
label: Some("Render Pass"),
|
||||
color_attachments: &[wgpu::RenderPassColorAttachment {
|
||||
view: &view,
|
||||
resolve_target: None,
|
||||
ops: wgpu::Operations {
|
||||
load: wgpu::LoadOp::Clear(wgpu::Color {
|
||||
r: 0.1,
|
||||
g: 0.2,
|
||||
b: 0.3,
|
||||
a: 1.0,
|
||||
}),
|
||||
store: true,
|
||||
},
|
||||
}],
|
||||
depth_stencil_attachment: None,
|
||||
});
|
||||
}
|
||||
|
||||
// submit will accept anything that implements IntoIter
|
||||
self.queue.submit(std::iter::once(encoder.finish()));
|
||||
output.present();
|
||||
|
||||
Ok(())
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue