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[State] Refactor event

This commit is contained in:
Florian RICHER 2022-06-21 22:27:05 +02:00
parent 7f2a43700a
commit 0145968267
4 changed files with 65 additions and 54 deletions

View file

@ -5,13 +5,13 @@ pub use renderer::Renderer;
mod default_state;
pub use default_state::DefaultState;
use wgpu::{TextureView, CommandEncoder};
use winit::event::WindowEvent;
use wgpu::{TextureView, CommandEncoder, Queue};
use winit::event::Event;
pub trait State {
fn new(renderer: &Renderer) -> Self where Self: Sized;
fn resize(&mut self, renderer: &Renderer, new_size: winit::dpi::PhysicalSize<u32>);
fn input(&mut self, renderer: &Renderer, event: &WindowEvent) -> bool;
fn update(&mut self, renderer: &Renderer, dt: instant::Duration);
fn render(&mut self, renderer: &Renderer, view: &TextureView, encoder: &mut CommandEncoder) -> Result<(), wgpu::SurfaceError>;
fn resize(&mut self, device: &wgpu::Device, config: &wgpu::SurfaceConfiguration, new_size: winit::dpi::PhysicalSize<u32>);
fn input(&mut self, event: &Event<()>) -> bool;
fn update(&mut self, queue: &Queue, dt: instant::Duration);
fn render(&mut self, view: &TextureView, encoder: &mut CommandEncoder) -> Result<(), wgpu::SurfaceError>;
}