package game; import world.*; public class Game { private World world; private int update = 0; public Game(){ world= new World(0); } public void update(){ if(update >= 2){ world.update(); update = 0; } update++; } public void render(){ world.render(); } public void renderGUI(){ } public World getWorld() { return world; } public void setWorld(World world) { this.world = world; } public int getUpdate() { return update; } public void setUpdate(int update) { this.update = update; } }