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Amelioration de la compatibiliter

Amelioration des performance
Correction de bug
Couleur aleatoire de la Grass ajouter
This commit is contained in:
MrDev023 2015-07-19 21:40:02 +02:00
parent 98b7946cc2
commit e53b56f460
22 changed files with 293 additions and 451 deletions

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#version 330
out vec4 fragColor;
in vec4 color;
void main(void){
fragColor = color;
}

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#version 330
layout (location = 0) in vec3 in_position;
layout (location = 1) in vec4 in_color;
out vec4 color;
void main(void){
color = in_color;
gl_Position = ftransform();
}

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#version 330
out vec4 fragColor;
uniform samplerCube cubeMap;
in vec3 position;
void main(void){
fragColor = texture(cubeMap, position);
}

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#version 330
layout (location = 0) in vec3 in_position;
out vec3 position;
out vec3 rotation;
void main(void){
rotation = vec3(0,0,0);
position = gl_Vertex.xyz;
gl_Position = ftransform();
}

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