Add House
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12 changed files with 1952 additions and 62049 deletions
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@ -6,7 +6,7 @@ function runDemo(canvasId) {
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// Cr<43>ation de la sc<73>ne
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var scene = new BABYLON.Scene(engine);
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var loader = new BABYLON.AssetsManager(scene);//Obj loader
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var loader = new BABYLON.AssetsManager(scene);//Obj loader
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BABYLON.OBJFileLoader.OPTIMIZE_WITH_UV = true;
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scene.gravity = new BABYLON.Vector3(0, -9.81, 0);
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scene.collisionsEnabled = true;
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@ -67,14 +67,20 @@ function runDemo(canvasId) {
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}
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function createObj(loader,scene){
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var batman = loader.addMeshTask("bunny", "", "assets/", "Bane_3.obj");
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batman.onSuccess = function(t){
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var house = loader.addMeshTask("house", "", "assets/", "house.obj");
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house.onSuccess = function(t){
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t.loadedMeshes.forEach(function(m) {//m = model
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m.position.x = 10;
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m.position.x = 20;
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m.position.y = -2;
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m.position.z = 20;
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m.scaling = new BABYLON.Vector3(1, 1, 1);
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m.checkCollisions = true;
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});
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};
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// BABYLON.SceneLoader.ImportMesh("test", "assets/", "house.babylon", scene, function (newMeshes){
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// modele = newMeshes;
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// modele.rotation.x = 10;
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// });
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}
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function createSkybox(scene) {
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