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MrDev023-Cpp-Engine/res/shaders/test.frag
2016-10-08 18:35:02 +02:00

10 lines
188 B
GLSL

#version 330
in vec4 color;
in vec3 normal;
in vec2 out_coord_texture;
uniform sampler2D myTexture;
void main(void){
gl_FragColor = color * texture2D(myTexture,out_coord_texture);
}