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Add EulerAngles to Quaternion and Shaders System

This commit is contained in:
MrDev023 2016-07-31 15:49:39 +02:00
parent 639e1b7608
commit 78dc21fee8
15 changed files with 291 additions and 32 deletions

6
res/shaders/test.vert Normal file
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void main(void){
gl_FrontColor = gl_Color;
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
}