Add EulerAngles to Quaternion and Shaders System
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15 changed files with 291 additions and 32 deletions
6
res/shaders/test.vert
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6
res/shaders/test.vert
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void main(void){
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gl_FrontColor = gl_Color;
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gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
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}
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