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Add EulerAngles to Quaternion and Shaders System

This commit is contained in:
MrDev023 2016-07-31 15:49:39 +02:00
parent 639e1b7608
commit 78dc21fee8
15 changed files with 291 additions and 32 deletions

6
res/shaders/test.frag Normal file
View file

@ -0,0 +1,6 @@
uniform float a;
void main(void){
if(a >= 0)gl_FragColor = vec4(a,0,0,1);
else gl_FragColor = vec4(0,-a,0,1);
}