package mrdev023.entity; import mrdev023.math.*; public class Camera extends Player{ public Camera(float x,float y,float z){ super(x,y,z); } public Camera(){ super(); } public void transform(){ transformMatrix.loadIdentity(); transformMatrix.rotate(new Quaternion(new Vector3f(1,0,0),rot.x)); transformMatrix.rotate(new Quaternion(new Vector3f(0,1,0),rot.y)); transformMatrix.rotate(new Quaternion(new Vector3f(0,0,1),rot.z)); transformMatrix.tranlate(-pos.x, -pos.y, -pos.z); } }