using UnityEngine; using System.Collections; using System; public class Register { public static Type[] registeredClass; public static void registerClass() { registeredClass = new Type[] { typeof(MessagePacket), typeof(MainState_Connection_Request_Packet), typeof(Disconnect_Client_Packet) }; } public static Type getClass(int id) { return registeredClass[id]; } public static int getId(Type cl) { for (int i = 0; i < registeredClass.Length; i++) { if (cl == registeredClass[i]) return i; } return -1; } public static object instantiate(int id) { return getClass(id).GetConstructor(Type.EmptyTypes).Invoke(Type.EmptyTypes); } }