Add Server and client
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using UnityEngine;
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using System.Collections;
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public class PingPacket : IPacket {
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public long current;
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public PingPacket()
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{
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}
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void IPacket.read(DataBuffer data)
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{
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}
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void IPacket.write(DataBuffer data)
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{
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}
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void IPacket.manage(byte[] data, Client client)
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{
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}
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}
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