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Add Server and client

This commit is contained in:
MrDev023 2016-06-22 21:45:43 +02:00
parent 3d7c9e3f7f
commit 6258438d44
262 changed files with 2661 additions and 0 deletions

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using System;
using UnityEngine;
using System.Collections.Generic;
using System.Linq;
using System.Text;
class MessagePacket : IPacket
{
private String pseudo, message;
public MessagePacket() { }
public MessagePacket(String pseudo, String message)
{
this.message = message;
this.pseudo = pseudo;
}
void IPacket.read(DataBuffer data)
{
this.pseudo = data.getString();
this.message = data.getString();
}
void IPacket.write(DataBuffer data)
{
data.put(Register.getId(typeof(MessagePacket)));
data.put(this.pseudo);
data.put(this.message);
}
void IPacket.manage(byte[] data,Client client)
{
Debug.Log(this.pseudo + " : " + this.message);
}
}