Add Server and client
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using System;
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using UnityEngine;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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class MessagePacket : IPacket
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{
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private String pseudo, message;
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public MessagePacket() { }
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public MessagePacket(String pseudo, String message)
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{
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this.message = message;
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this.pseudo = pseudo;
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}
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void IPacket.read(DataBuffer data)
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{
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this.pseudo = data.getString();
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this.message = data.getString();
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}
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void IPacket.write(DataBuffer data)
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{
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data.put(Register.getId(typeof(MessagePacket)));
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data.put(this.pseudo);
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data.put(this.message);
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}
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void IPacket.manage(byte[] data,Client client)
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{
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Debug.Log(this.pseudo + " : " + this.message);
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}
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}
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