Add Server and client
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Unity network UDP/Assets/scripts/network/MainClient.cs
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Unity network UDP/Assets/scripts/network/MainClient.cs
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using UnityEngine;
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class MainClient {
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public static Client client;
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public static string pseudo;
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public static int connected = -1;
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public static void connect (string host,int port,string pseudo) {
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client = new Client(host, port);
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client.connect();
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connected = 0;
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client.send(new MainState_Connection_Request_Packet(pseudo, 0));
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}
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public static void OnGUI()
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{
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}
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}
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