Add Server and client
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Unity network UDP/Assets/scripts/gamestate/GameState.cs
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Unity network UDP/Assets/scripts/gamestate/GameState.cs
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using System;
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using UnityEngine;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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class GameState : MonoBehaviour
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{
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void Start()
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{
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}
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void Update()
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{
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}
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void OnGUI()
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{
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}
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}
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