package fr.technicalgames.math; public class Mathf { public static final float PI = 3.14159265358979323846f; public static final float EPSILON = 1.401298e-45f; public static float cos(float angle){ return (float)Math.cos(angle); } public static float acos(float angle){ return (float)Math.acos(angle); } public static float sin(float angle){ return (float)Math.sin(angle); } public static float asin(float angle){ return (float)Math.asin(angle); } public static float toRadians(float angle){ return (float)Math.toRadians(angle); } public static float toDegrees(float angle){ return (float)Math.toDegrees(angle); } public static float atan2(float a,float b){ return (float)Math.atan2(a,b); } public static float cut(float nbre,float a){ return (float)((int)(nbre*Math.pow(10, a))/Math.pow(10, a)); } public static boolean equals(float a,float b,float tolerance){ return (a + tolerance >= b) && (a - tolerance <= b); } public static float sqrt(float a){ return (float)Math.sqrt(a); } public static float exp(float a){ return (float)Math.sqrt(a); } public static float log(float a){ return (float)Math.log(a); } public static float clamp(float value, float min, float max) { if(value < min){ value = min; } if(value > max){ value = max; } return value; } }