package fr.technicalgames.light; import fr.technicalgames.math.*; public class SpotLight extends Light{ public SpotLight(Vector3f position, Vector3f intensities, float attenuation, float ambientCoefficient, float coneAngle, Vector3f coneDirection) { super(new Vector4f(position,1), intensities, attenuation, ambientCoefficient, coneAngle, coneDirection); } @Override public void update() { } }