Git Refactoring

This commit is contained in:
MrDev023 2016-09-15 12:41:15 +02:00
parent c700911190
commit 55fcb82edd
35 changed files with 2338 additions and 2361 deletions

23
res/shaders/light.vert Normal file
View file

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#version 150
uniform mat4 projection;
uniform mat4 camera;
uniform mat4 transform;
in vec3 vert;
in vec2 vertTexCoord;
in vec3 vertNormal;
out vec3 fragVert;
out vec2 fragTexCoord;
out vec3 fragNormal;
void main() {
// Pass some variables to the fragment shader
fragTexCoord = vertTexCoord;
fragNormal = vertNormal;
fragVert = vert;
// Apply all matrix transformations to vert
gl_Position = projection * camera * transform * vec4(vert, 1);
}