First update

This commit is contained in:
Florian Richer (MrDev023) 2016-03-06 13:45:34 +01:00
commit 292abf9a57
28 changed files with 1886 additions and 0 deletions

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#version 150
uniform mat4 projection;
uniform mat4 camera;
uniform mat4 transform;
in vec3 vert;
in vec2 vertTexCoord;
in vec3 vertNormal;
out vec3 fragVert;
out vec2 fragTexCoord;
out vec3 fragNormal;
void main() {
// Pass some variables to the fragment shader
fragTexCoord = vertTexCoord;
fragNormal = vertNormal;
fragVert = vert;
// Apply all matrix transformations to vert
gl_Position = projection * camera * transform * vec4(vert, 1);
}