R1
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92
Assets/Scripts/TreeScript.cs
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92
Assets/Scripts/TreeScript.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class TreeScript : MonoBehaviour
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{
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public GameObject prefabBois;
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public int life = 5;
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public GameObject spawn;
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public PlayerScript player;
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private PlayerScript playerTriggered;
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private bool isAlreadySpawn = false;
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private int startupOrder;
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// Start is called before the first frame update
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void Start()
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{
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startupOrder = this.GetComponent<Renderer>().sortingOrder;
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}
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// Update is called once per frame
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void Update()
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{
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if (playerTriggered is PlayerScript)
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{
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if (Input.GetKeyDown(KeyCode.E) || Manette.IsUse())
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{
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if (--life <= 0)
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{
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int n = (int)Random.Range(2, 6);
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SpawnLoot(n);
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Destroy(this.gameObject);
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}
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this.GetComponent<AudioSource>().Play();
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}
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}
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if ((((int)Time.realtimeSinceStartup) % 2) == 0)
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{
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float p = Random.value;
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if (p < .005f && !isAlreadySpawn)
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{
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SpawnLoot(1);
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isAlreadySpawn = true;
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}
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}
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else
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{
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isAlreadySpawn = false;
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}
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if (player.transform.position.y > transform.position.y * 2 + player.transform.localScale.y)
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{
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this.GetComponent<Renderer>().sortingOrder = startupOrder + 100;
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}
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else
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{
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this.GetComponent<Renderer>().sortingOrder = startupOrder;
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}
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}
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void SpawnLoot (int n)
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{
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float x = spawn.gameObject.transform.position.x;
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float y = spawn.gameObject.transform.position.y;
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for (int i = 0; i < n; i++)
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{
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float nx = Random.Range(x - 0.5f, x + 0.5f);
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float ny = Random.Range(y - 0.5f, y + 0.5f);
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Instantiate(prefabBois, new Vector3(nx, ny, 0), Quaternion.Euler(0, 0, Random.Range(0, 360)));
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}
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}
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void OnTriggerEnter2D(Collider2D c)
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{
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if (c.gameObject.tag.Equals("Player"))
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{
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playerTriggered = c.gameObject.GetComponent<PlayerScript>();
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playerTriggered.SetInteractMessage(true, this.gameObject.tag);
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}
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}
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void OnTriggerExit2D(Collider2D c)
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{
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if (c.gameObject.tag.Equals("Player"))
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{
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playerTriggered = null;
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c.gameObject.GetComponent<PlayerScript>().SetInteractMessage(false, this.gameObject.tag);
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}
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}
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}
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