R1
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38
Assets/Scripts/Rain.cs
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38
Assets/Scripts/Rain.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Rain : MonoBehaviour
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{
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ParticleSystem particle;
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public float time = 0, updateTime;
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// Start is called before the first frame update
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void Start()
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{
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particle = GetComponent<ParticleSystem>();
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}
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// Update is called once per frame
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void Update()
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{
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if (updateTime > Time.realtimeSinceStartup) return;
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updateTime = Time.realtimeSinceStartup + 1;
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if (!particle.isPlaying && Random.value > 0.98)
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{
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particle.Play();
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time = Time.realtimeSinceStartup;
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time += Random.Range(10, 30);
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Debug.Log("Start Rain : " + (time - Time.realtimeSinceStartup));
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}
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else if (particle.isPlaying && time < Time.realtimeSinceStartup)
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{
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particle.Stop();
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}
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}
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public bool IsRaining()
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{
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return particle.isPlaying;
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}
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}
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