R1
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30
Assets/Scripts/GameOverMenu.cs
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30
Assets/Scripts/GameOverMenu.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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public class GameOverMenu : MonoBehaviour
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{
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public Button replayButton;
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public Button exitButton;
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public Text scoreText;
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// Start is called before the first frame update
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void Start()
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{
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replayButton.onClick.AddListener(onReplayButtonClick);
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exitButton.onClick.AddListener(onExitButtonClick);
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scoreText.text = PlayerPrefs.GetInt("previous_score", 0).ToString();
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}
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void onReplayButtonClick()
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{
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SceneManager.LoadScene("MainScene");
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}
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void onExitButtonClick()
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{
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Application.Quit();
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}
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}
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