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Global-Gam-Jam-2017/src/globalgamejam/world/MainWorld.java
2017-01-21 15:45:43 +01:00

232 lines
7.5 KiB
Java

package globalgamejam.world;
import java.util.ArrayList;
import org.lwjgl.glfw.GLFW;
import globalgamejam.Main;
import globalgamejam.game.EObjetType;
import globalgamejam.game.MainGame;
import globalgamejam.game.Mur;
import globalgamejam.game.Objet;
import globalgamejam.game.Player;
import globalgamejam.input.Input;
import globalgamejam.math.Mathf;
import globalgamejam.tiles.Fond;
import globalgamejam.tiles.MurTile;
import globalgamejam.tiles.ObjetTile;
import globalgamejam.tiles.Tile;
import globalgamejam.tiles.VaguesTile;
/**
* Created by trexr on 20/01/2017.
*/
public class MainWorld {
private ArrayList<Tile> tiles;
private MainGame game;
private Player player1,player2;
private VaguesTile vagues;
private float vaguesValue;
private ArrayList<Objet> listObjet;
private ArrayList<Mur> listMur;
private Mur mur1,mur2,mur3,murGauche,murDroit,murHaut,murBas;
public MainWorld(MainGame game){
this.game = game;
tiles = new ArrayList<>();
listObjet = new ArrayList<>();
listMur = new ArrayList<>();
init();
}
public void init(){
player1 = new Player(Main.WIDTH/4-20, 150);
player2 = new Player(Main.WIDTH/4 * 3-20, 150);
Fond fond = new Fond("res/textures/sand.jpg");
fond.getTransform().translate(Main.WIDTH/2, Main.HEIGHT/2, 0);
fond.getTransform().scale(Main.WIDTH,Main.HEIGHT, 0);
vagues = new VaguesTile("res/textures/vagues.png");
vagues.getTransform().translate(Main.WIDTH/2, -Main.HEIGHT/2, 0);
vagues.getTransform().scale(Main.WIDTH,Main.HEIGHT, 0);
this.murGauche = new Mur(0,Main.HEIGHT/2+40,"res/textures/murcoté.png");
this.murDroit = new Mur(Main.WIDTH,Main.HEIGHT/2+40,"res/textures/murcoté.png");
this.murHaut = new Mur(Main.WIDTH/2,Main.HEIGHT+10,"res/textures/murhauteur.png");
this.murBas = new Mur(Main.WIDTH/2,80,"res/textures/murbas.png");
this.mur1 = new Mur(Main.WIDTH/2,Main.HEIGHT/2,"res/textures/mur.png");
this.mur2 = new Mur(Main.WIDTH/2-10, Main.HEIGHT/2 - 250,"res/textures/mur.png");
this.mur3 = new Mur(Main.WIDTH/2-10, Main.HEIGHT - 400, "res/textures/mur.png");
tiles.add(fond);
tiles.add(vagues);
tiles.add(mur1.getTile());
tiles.add(mur2.getTile());
tiles.add(mur3.getTile());
tiles.add(murGauche.getTile());
tiles.add(murDroit.getTile());
tiles.add(murHaut.getTile());
tiles.add(murBas.getTile());
tiles.add(player1.getTile());
tiles.add(player2.getTile());
listMur.add(mur1);
listMur.add(mur2);
listMur.add(mur3);
listMur.add(murGauche);
listMur.add(murDroit);
listMur.add(murHaut);
listMur.add(murBas);
genererBonusMalus(3);
}
public void update(){
this.moveObjets();
if(!Input.isKey(this.game.helpKey)){
//Player 1
float xDep = 0, yDep = 0;
if(Input.isKey(GLFW.GLFW_KEY_W)){
xDep = player1.getSpeed() * Mathf.cos(Mathf.toRadians(player1.getAngle() + 90));
yDep = player1.getSpeed() * Mathf.sin(Mathf.toRadians(player1.getAngle() + 90));
}
if(Input.isKey(GLFW.GLFW_KEY_S)){
xDep = player1.getSpeed() * Mathf.cos(Mathf.toRadians(player1.getAngle() - 90));
yDep = player1.getSpeed() * Mathf.sin(Mathf.toRadians(player1.getAngle() - 90));
}
if(Input.isKey(GLFW.GLFW_KEY_A)){
xDep = player1.getSpeed() * Mathf.cos(Mathf.toRadians(player1.getAngle() - 180));
yDep = player1.getSpeed() * Mathf.sin(Mathf.toRadians(player1.getAngle() - 180));
}
if(Input.isKey(GLFW.GLFW_KEY_D)){
xDep = player1.getSpeed() * Mathf.cos(Mathf.toRadians(player1.getAngle()));
yDep = player1.getSpeed() * Mathf.sin(Mathf.toRadians(player1.getAngle()));
}
if(xDep != 0.0 && yDep != 0.0){
xDep *= Math.cos(Math.PI / 4);
yDep *= Math.cos(Math.PI / 4);
}
player1.move(xDep, yDep);
if(Input.isKey(GLFW.GLFW_KEY_Q)){
player1.rotate(player1.getSpeed());
}
if(Input.isKey(GLFW.GLFW_KEY_E)){
player1.rotate(-player1.getSpeed());
}
//Player 2
xDep = 0;
yDep = 0;
if(Input.isKey(GLFW.GLFW_KEY_I)){
xDep = player2.getSpeed() * Mathf.cos(Mathf.toRadians(player2.getAngle() + 90));
yDep = player2.getSpeed() * Mathf.sin(Mathf.toRadians(player2.getAngle() + 90));
}
if(Input.isKey(GLFW.GLFW_KEY_K)){
xDep = player2.getSpeed() * Mathf.cos(Mathf.toRadians(player2.getAngle() - 90));
yDep = player2.getSpeed() * Mathf.sin(Mathf.toRadians(player2.getAngle() - 90));
}
if(Input.isKey(GLFW.GLFW_KEY_J)){
xDep = player2.getSpeed() * Mathf.cos(Mathf.toRadians(player2.getAngle() - 180));
yDep = player2.getSpeed() * Mathf.sin(Mathf.toRadians(player2.getAngle() - 180));
}
if(Input.isKey(GLFW.GLFW_KEY_L)){
xDep = player2.getSpeed() * Mathf.cos(Mathf.toRadians(player2.getAngle()));
yDep = player2.getSpeed() * Mathf.sin(Mathf.toRadians(player2.getAngle()));
}
if(xDep != 0.0 && yDep != 0.0){
xDep *= Math.cos(Math.PI / 4);
yDep *= Math.cos(Math.PI / 4);
}
player2.move(xDep, yDep);
if(Input.isKey(GLFW.GLFW_KEY_U)){
player2.rotate(player2.getSpeed());
}
if(Input.isKey(GLFW.GLFW_KEY_O)){
player2.rotate(-player2.getSpeed());
}
for(Objet o : this.listObjet){
if(player1.brosseCollideWith(o)){
o.resolveCollideWith(player1.getBrosse());
this.game.scores[0]-=10;
}
if(player2.brosseCollideWith(o)){
o.resolveCollideWith(player2.getBrosse());
this.game.scores[1]-=10;
}
for(Objet o2 : this.listObjet){
if(!o.equals(o2) && o.collideWith(o2)){
o.resolveCollideWith(o2);
}
}
for(Mur m : this.listMur){
if(o.collideWith(m)){
o.resolveCollideWith(m);
}
}
}
}
vaguesValue += Main.delta * 2;
applyVaguesCoeff((Math.cos(vaguesValue)>0.5)?
((float)Math.cos(vaguesValue)-0.5f)*2:0,(int)Main.HEIGHT/8,Main.HEIGHT/4*3);
}
public void render(){
if(!Input.isKey(this.game.helpKey) && this.game.scores[0] > 0 && this.game.scores[1] > 0){
for(Tile t : tiles)t.render();
}
}
public void destroy(){
for(Tile t : tiles)t.destroy();
tiles.clear();
}
public void genererBonusMalus(int nombre){
int minWidth = 50;
int minHeight = Main.WIDTH - minWidth;
EObjetType[] types = EObjetType.values();
for(int i = 0;i < nombre;i++){
EObjetType type = types[(int)(Math.random() * types.length)];
Objet o = new Objet(type.getFilename(), (float)(Math.random() * (minHeight - minWidth)), 150, 0, 0, 5, 0.02f);
o.setType(type);
tiles.add(o.getTile());
listObjet.add(o);
}
}
private void applyVaguesCoeff(float coeff,int offset,int height){
vagues.getTransform().loadIdentity();
vagues.getTransform().translate(Main.WIDTH/2, -Main.HEIGHT/2 + height*coeff + offset,0);
vagues.getTransform().scale(Main.WIDTH,Main.HEIGHT, 0);
}
private void moveObjets(){
for(Objet o : this.listObjet){
o.move();
}
}
public void degenererObjet(int hauteur){
}
}