package globalgamejam.game; import globalgamejam.physics.PhysicalEntity; import globalgamejam.tiles.CoffreTile; import globalgamejam.tiles.Tile; public class Coffre extends PhysicalEntity { private final Tile tile; public Coffre(String texturePath, float x, float y){ super(x, y, 0, 0, 0, 0, 0, 0); this.tile = new CoffreTile(texturePath, x, y); this.setSizeXY(this.tile.getTexture().width, this.tile.getTexture().height); } public Tile getTile(){ return this.tile; } public void makeEffect(int numPlayerHitCoffre){ } }