package globalgamejam.render; import static org.lwjgl.opengl.GL11.*; import globalgamejam.*; import globalgamejam.math.*; /** * Class created by MrDev023 (Florian RICHER) on 14/01/2017 */ public class DisplayManager { public static Matrix4f projection = new Matrix4f(); public static void clear(){ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); } public static void preRender2D(){ projection.loadIdentity(); projection.Ortho2D(0, Main.WIDTH, 0, Main.HEIGHT, -1, 1); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LESS); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); } public static void preRenderGUI(){ projection.loadIdentity(); //Permet de centrer la camera au centre de l'ecran projection.Ortho2D(-Main.WIDTH/2.0f, Main.WIDTH/2.0f, -Main.HEIGHT/2.0f, Main.HEIGHT/2.0f, -1, 1); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LESS); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); } public static void render2D(){ Main.game.render2D(); } public static void renderGUI(){ Main.game.renderGUI(); } }