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Add Event GUI

This commit is contained in:
MrDev023 2017-01-20 20:37:24 +01:00
parent e3e472f30b
commit ea77974d42
7 changed files with 689 additions and 488 deletions

View file

@ -0,0 +1,62 @@
package globalgamejam.gui;
import globalgamejam.input.Input;
/**
* Created by trexr on 20/01/2017.
*/
public abstract class GUI {
private int mouseInGUI = 0;//0 = En dehors, 1 = entrer, 2 = deplacer
protected int x, y;
protected int width,height;
protected IActionGUI action;
public GUI(int x,int y){
this.x = x;
this.y = y;
this.width = 0;
this.height = 0;
}
public void update(){
float mouseX = Input.getMousePosition().x;
float mouseY = Input.getMousePosition().y;
if(mouseX >= this.x && mouseX <= this.x && mouseY >= this.y && mouseY <= this.y){
for(int i = 0;i < Input.NBRE_BUTTON;i++){
if(Input.isButton(i)){
action.clicked(mouseX,mouseY,i,Input.getButtonState(i));
}
}
if(mouseInGUI == 0){
mouseInGUI = 1;
action.enter(mouseX,mouseY);
}else if(mouseInGUI == 1 && mouseInGUI == 2){
mouseInGUI = 2;
action.move(mouseX,mouseY);
}
}else{
if(mouseInGUI == 1 && mouseInGUI == 2){
mouseInGUI = 0;
action.leave(mouseX,mouseY);
}
}
}
public int getX() {
return x;
}
public void setX(int x) {
this.x = x;
}
public int getY() {
return y;
}
public void setY(int y) {
this.y = y;
}
}