Bug fixes
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4 changed files with 82 additions and 75 deletions
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@ -7,6 +7,7 @@ in vec2 fragTexCoord;
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in vec3 fragVert;
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//layout(location = 0) out vec4 finalColor;
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// https://learnopengl.com/#!Lighting/Multiple-lights pour le lighing en cas de besoin
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void main() {
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gl_FragData[0] = texture(materialTex, fragTexCoord) * color;
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