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Add gradle project

This commit is contained in:
Florian RICHER 2018-11-14 11:57:24 +01:00
parent cf97742219
commit b7bd35c153
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GPG key ID: 0C257F73A2A5D56C
69 changed files with 225 additions and 18 deletions

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package globalgamejam.gui;
/**
* Created by trexr on 20/01/2017.
*/
public class ActionGUI implements IActionGUI{
@Override
public void enter(float mouseX, float mouseY) {}
@Override
public void leave(float mouseX, float mouseY) {}
@Override
public void move(float mouseX, float mouseY) {}
@Override
public void hover(float mouseX, float mouseY) {}
@Override
public void clicked(float mouseX, float mouseY, int buttonKey, int buttonState) {}
@Override
public void joystickButtonState(int idJoy,int id,int state){}
@Override
public void joystickAxisState(int idJoy,int id,float value){}
}

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package globalgamejam.gui;
import java.nio.ByteBuffer;
import java.nio.FloatBuffer;
import globalgamejam.input.Input;
/**
* Created by trexr on 20/01/2017.
*/
public abstract class GUI {
private int mouseInGUI = 0;//0 = En dehors, 1 = entrer, 2 = deplacer
protected int x, y;
protected int width,height;
protected IActionGUI action;
public GUI(int x,int y){
this.x = x;
this.y = y;
this.width = 0;
this.height = 0;
this.action = new ActionGUI();
}
public void setAction(IActionGUI action){
this.action = action;
}
public void update(){
float mouseX = Input.getMousePosition().x;
float mouseY = Input.getMousePosition().y;
float dMouseX = Input.getDMouse().x;
float dMouseY = Input.getDMouse().y;
if(mouseX >= this.x && mouseX <= this.x + this.width && mouseY >= this.y && mouseY <= this.y + this.height){
for(int i = 0;i < Input.NBRE_BUTTON;i++){
if(Input.isButton(i)){
action.clicked(mouseX,mouseY,i,Input.getButtonState(i));
}
}
if(mouseInGUI == 0){
mouseInGUI = 1;
action.enter(mouseX,mouseY);
}else if(mouseInGUI == 1 || mouseInGUI == 2){
mouseInGUI = 2;
action.hover(mouseX,mouseY);
if(dMouseX != 0 || dMouseY != 0)action.move(mouseX,mouseY);
}
}else{
if(mouseInGUI == 1 || mouseInGUI == 2){
mouseInGUI = 0;
action.leave(mouseX,mouseY);
}
}
for(int id : Input.getJoysticks()){
try{
FloatBuffer axis = Input.getJoysticksAxis(id);
for(int i = 0;i < axis.capacity();i++){
action.joystickAxisState(id, i, axis.get(i));
}
ByteBuffer buttons = Input.getJoysticksButton(id);
for(int i = 0;i < buttons.capacity();i++){
action.joystickButtonState(id, i, buttons.get(i));
}
}catch(Exception e){}
}
}
public abstract void render();
public abstract void destroy();
public int getX() {
return x;
}
public void setX(int x) {
this.x = x;
}
public int getY() {
return y;
}
public void setY(int y) {
this.y = y;
}
}

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package globalgamejam.gui;
import static org.lwjgl.opengl.GL11.*;
import java.awt.Color;
import java.awt.Font;
import java.awt.FontMetrics;
import java.awt.Graphics;
import java.awt.image.BufferedImage;
import java.nio.ByteBuffer;
import java.nio.FloatBuffer;
import globalgamejam.math.Color4f;
import globalgamejam.math.Matrix4f;
import globalgamejam.render.Camera;
import globalgamejam.render.DisplayManager;
import globalgamejam.render.Shaders;
import globalgamejam.render.Texture;
import org.lwjgl.BufferUtils;
import org.lwjgl.opengl.*;
/**
* usefull to print 2D text in openGL LWJGL application
* @author Jean-Baptiste Pommeret (Fiesta)
* @version 1.0
*/
public class GUILabel extends GUI {
private Texture texture;
private String text;
private Color color;
private int size;
private String font;
private int vbo,numberOfVertices;
/**
* Full constructor of a Label
* @param text (String) : the text to print
* @param xC (float) : the x coordonnate of the frame where start printing the Label (upper left corner)
* @param yC (float) : the y coordonnate of the frame where start printing the Label (upper left corner)
* @param color (java.awt.Color) : the Color you wish for the text
* @param font (String) : the font (i.e. "Arial" or "Times new roman")
* @param size (int) : the font size
*/
public GUILabel(String text, int xC, int yC, Color color, String font, int size){
super(xC,yC);
this.font = font;
this.color = color;
this.text = text;
this.size = size;
if(this.texture != null)this.texture.destroy();
this.texture = Texture.loadFont(text,color,font,size);
super.width = this.texture.width;
super.height = this.texture.height;
this.vbo = GL15.glGenBuffers();
float[] a = new float[]{
0,0, 0.0f,0.0f,
1,0, 1.0f,0.0f,
1,1, 1.0f,1.0f,
0,1, 0.0f,1.0f
};
FloatBuffer buff = BufferUtils.createFloatBuffer(a.length);
buff.put(a).flip();
this.numberOfVertices = a.length/(2+2);
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, this.vbo);
GL15.glBufferData(GL15.GL_ARRAY_BUFFER, buff, GL15.GL_STATIC_DRAW);
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
}
public void render(){
Shaders.MAIN_SHADERS.bind();
Shaders.MAIN_SHADERS.uniform("camera", Camera.matrix);
Matrix4f transform = new Matrix4f();
transform.translate(super.x,super.y,0);
transform.scale(this.getWitdh(),this.getHeight(),1);
Shaders.MAIN_SHADERS.uniform("transform", transform);
Shaders.MAIN_SHADERS.uniform("projection", DisplayManager.projection);
Shaders.MAIN_SHADERS.uniform("color", Color4f.WHITE);
texture.bind();
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, this.vbo);
GL20.glEnableVertexAttribArray(Shaders.MAIN_SHADERS.getAttribLocation("vert"));
GL20.glVertexAttribPointer(Shaders.MAIN_SHADERS.getAttribLocation("vert"), 2, GL11.GL_FLOAT, false, (2+2)*4, 0);
GL20.glEnableVertexAttribArray(Shaders.MAIN_SHADERS.getAttribLocation("vertTexCoord"));
GL20.glVertexAttribPointer(Shaders.MAIN_SHADERS.getAttribLocation("vertTexCoord"), 2, GL11.GL_FLOAT, true, (2+2)*4, 2*4);
GL11.glDrawArrays(GL11.GL_QUADS, 0, numberOfVertices);
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
texture.unbind();
Shaders.MAIN_SHADERS.unbind();
}
/**
* Default constructor of a Label. Call the full constructor -> Label("", 100, 100, Color.white, "Arial", 30)
*/
public GUILabel(){
this("");
}
/**
* Construct a Label from the text param and default statement.
* Call the full constructor -> Label(text, 100, 100, Color.white, "Arial", 30)
* @param text (String) : the text to print
*/
public GUILabel(String text){
this(text, 100, 100, Color.white, "Arial", 30);
}
/**
* Return the actual Color of the Label
* @return color (java.awt.Color) : the Color of the Label
*/
public Color getColor() {
return color;
}
/**
* Set the Color of the Label. Automaticaly update the Label to use the new Color
* @param color (java.awt.Color) : the new Color of the Label
*/
public void setColor(Color color) {
this.color = color;
if(this.texture != null)this.texture.destroy();
this.texture = Texture.loadFont(text,color,font,size);
}
/**
* Return the text of the Label
* @return text (String) : the text of the Label
*/
public String getText() {
return text;
}
/**
* Set the text of the Label. Automaticaly update the Label to use the new text
* @param text (String) : the new text to display
*/
public void setText(String text) {
this.text = text;
if(this.texture != null)this.texture.destroy();
this.texture = Texture.loadFont(text,color,font,size);
}
/**
* Return the x coordonnate of the Label (upper left corner)
* @return x (float) : the x coordonnate of the Label
*/
public int getX() {
return x;
}
/**
* Set the x coordonnate of the Label (upper left corner)
* @param x (float) : the new x coordonnate of the Label
*/
public void setX(int x) {
super.setX(x);
}
/**
* Return the y coordonnate of the Label (upper left corner)
* @return y (float) : the y coordonnate of the Label
*/
public int getY() {
return y;
}
/**
* Set the y coordonnate of the Label (upper left corner)
* @param y (float) : the new y coordonnate of the Label
*/
public void setY(int y) {
super.setY(y);
}
/**
* Set both x and y coordonnate of the Label
* @param x (float) : the new x coordonnate of the Label
* @param y (float) : the new y coordonnate of the Label
*/
public void setPosition(int x, int y){
this.setX(x);
this.setY(y);
}
/**
* Return the witdh of the Label
* @return witdh (int) : the width
*/
public int getWitdh() {
return this.texture.width;
}
/**
* Return the height of the Label
* @return height (int) : the height
*/
public int getHeight() {
return this.texture.height;
}
public void destroy(){
GL15.glDeleteBuffers(vbo);
texture.destroy();
}
/**
* make the image transparent
* @param obj_img (BufferedImage) : the BufferedImage to make transparent
*/
/* private void makeTransparent(BufferedImage obj_img){
byte alpha = (byte)255;
alpha %= 0xff;
for (int cx=0;cx<obj_img.getWidth();cx++) {
for (int cy=0;cy<obj_img.getHeight();cy++) {
int color = obj_img.getRGB(cx, cy);
int mc = (alpha << 24) | 0x00ffffff;
int newcolor = color & mc;
obj_img.setRGB(cx, cy, newcolor);
}
}
}*/
}

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package globalgamejam.gui;
/**
* Created by trexr on 20/01/2017.
*/
public interface IActionGUI {
public void enter(float mouseX,float mouseY);
public void leave(float mouseX,float mouseY);
public void move(float mouseX,float mouseY);
public void hover(float mouseX,float mouseY);
public void clicked(float mouseX,float mouseY,int buttonKey,int buttonState);
public void joystickButtonState(int idJoy,int id,int state);
public void joystickAxisState(int idJoy,int id,float value);
}