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Compatibility fixes for Shaders 1.5

This commit is contained in:
MrDev023 2017-01-14 19:40:44 +01:00
parent eda25cf2c9
commit ae3320e067
4 changed files with 114 additions and 64 deletions

View file

@ -1,4 +1,4 @@
#version 330
#version 150
//Il ny a pas de layout(location=i) dans OpenGL < 3.3, mais tu peux utiliser glFragData[i] = myvalue à la place.
uniform sampler2D materialTex;
uniform vec4 color;
@ -6,8 +6,8 @@ uniform vec4 color;
in vec2 fragTexCoord;
in vec3 fragVert;
layout(location = 0) out vec4 finalColor;
//layout(location = 0) out vec4 finalColor;
void main() {
finalColor = texture(materialTex, fragTexCoord) * color;
gl_FragData[0] = texture(materialTex, fragTexCoord) * color;
}