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Add Physics alpha

This commit is contained in:
MrDev023 2017-01-21 10:16:50 +01:00
parent 2be7f5ceb2
commit 6b55748eef
20 changed files with 301 additions and 117 deletions

View file

@ -6,12 +6,14 @@ import org.lwjgl.glfw.GLFW;
import globalgamejam.Main;
import globalgamejam.game.MainGame;
import globalgamejam.game.Objet;
import globalgamejam.game.Player;
import globalgamejam.input.Input;
import globalgamejam.tiles.Fond;
import globalgamejam.tiles.Mur;
import globalgamejam.tiles.Objet;
import globalgamejam.tiles.ObjetTile;
import globalgamejam.tiles.Tile;
import globalgamejam.tiles.VaguesTile;
/**
* Created by trexr on 20/01/2017.
@ -23,11 +25,16 @@ public class MainWorld {
private MainGame game;
private Player player1,player2;
private Mur mur1,mur2,mur3;
private Mur mur1,mur2,mur3,murGauche,murDroit,murHaut,murBas;
private VaguesTile vagues;
private float vaguesValue;
private ArrayList<Objet> listObjet;
public MainWorld(MainGame game){
this.game = game;
tiles = new ArrayList<Tile>();
tiles = new ArrayList<>();
listObjet = new ArrayList<>();
init();
}
@ -40,65 +47,94 @@ public class MainWorld {
fond.getTransform().translate(Main.WIDTH/2, Main.HEIGHT/2, 0);
fond.getTransform().scale(Main.WIDTH,Main.HEIGHT, 0);
this.mur1 = new Mur(Main.WIDTH/2-10, Main.HEIGHT - 50, 20, 150);
this.mur2 = new Mur(Main.WIDTH/2-10, Main.HEIGHT - 250, 20, 50);
this.mur3 = new Mur(Main.WIDTH/2-10, Main.HEIGHT - 400, 20, 150);
vagues = new VaguesTile("res/textures/vagues.png");
vagues.getTransform().translate(Main.WIDTH/2, -Main.HEIGHT/2, 0);
vagues.getTransform().scale(Main.WIDTH,Main.HEIGHT, 0);
this.mur1 = new Mur(Main.WIDTH/2-10, Main.HEIGHT - 50, 20, 150,"res/textures/mur.png");
this.mur2 = new Mur(Main.WIDTH/2-10, Main.HEIGHT - 250, 20, 50,"res/textures/mur.png");
this.mur3 = new Mur(Main.WIDTH/2-10, Main.HEIGHT - 400, 20, 150,"res/textures/mur.png");
this.murGauche=new Mur(0,Main.HEIGHT/2+40,30,Main.HEIGHT-80,"res/textures/murcoté.png");
this.murDroit=new Mur(Main.WIDTH,Main.HEIGHT/2+40,30,Main.HEIGHT-80,"res/textures/murcoté.png");
this.murHaut=new Mur(Main.WIDTH/2,Main.HEIGHT,Main.WIDTH,70,"res/textures/murhauteur.png");
this.murBas=new Mur(Main.WIDTH/2,80,Main.WIDTH,20,"res/textures/murhauteur.png");
tiles.add(fond);
tiles.add(player1.getTile());
tiles.add(player2.getTile());
tiles.add(vagues);
tiles.add(murGauche);
tiles.add(murDroit);
tiles.add(murHaut);
tiles.add(murBas);
tiles.add(this.mur1);
tiles.add(this.mur2);
tiles.add(this.mur3);
tiles.add(player1.getTile());
tiles.add(player2.getTile());
generateEntity(3);
}
public void update(){
this.moveObjets();
if(!Input.isKey(this.game.helpKey)){
//Player 1
float xDep = 0, yDep = 0;
if(Input.isKey(GLFW.GLFW_KEY_W)){
yDep = 10;
if(Input.isKey(GLFW.GLFW_KEY_W) && player1.getTile().getPosition().y + player1.getTile().getScale().y/2.0f <= Main.HEIGHT - murHaut.getScale().y/2.0f){
yDep = player1.getSpeed();
}
if(Input.isKey(GLFW.GLFW_KEY_S)){
yDep = -10;
if(Input.isKey(GLFW.GLFW_KEY_S) && player1.getTile().getPosition().y - player1.getTile().getScale().y/2.0f >= murBas.getScale().y/2.0f + murBas.getPosition().y){
yDep = -player1.getSpeed();
}
if(Input.isKey(GLFW.GLFW_KEY_A)){
xDep = -10;
if(Input.isKey(GLFW.GLFW_KEY_A) && player1.getTile().getPosition().x - player1.getTile().getScale().x/2.0f >= 0.0f + murGauche.getScale().getX()/2.0f){
xDep = -player1.getSpeed();
}
if(Input.isKey(GLFW.GLFW_KEY_D)){
xDep = 10;
if(Input.isKey(GLFW.GLFW_KEY_D) && player1.getTile().getPosition().x + player1.getTile().getScale().x/2.0f <= Main.WIDTH/2.0f){
xDep = player1.getSpeed();
}
if(xDep != 0.0 && yDep != 0.0){
xDep *= Math.cos(Math.PI / 4);
yDep *= Math.cos(Math.PI / 4);
}
player1.move(xDep, yDep);
if(Input.isKey(GLFW.GLFW_KEY_Q)){
player1.rotate(-5);
player1.rotate(5);
}
if(Input.isKey(GLFW.GLFW_KEY_E)){
player1.rotate(5);
player1.rotate(-5);
}
for(Objet o : this.listObjet){
if(player1.brosseCollideWith(o)){
o.resolveCollideWith(player1.getBrosse());
}
for(Objet o2 : this.listObjet){
if(!o.equals(o2) && o.collideWithSquareHitBox(o2)){
o.resolveCollideWith(o2);
}
}
}
//Player 2
xDep = 0;
yDep = 0;
if(Input.isKey(GLFW.GLFW_KEY_I)){
yDep = 10;
if(Input.isKey(GLFW.GLFW_KEY_I) && player2.getTile().getPosition().y + player2.getTile().getScale().y/2.0f <= Main.HEIGHT - murHaut.getScale().y/2.0f){
yDep = player2.getSpeed();
}
if(Input.isKey(GLFW.GLFW_KEY_K)){
yDep = -10;
if(Input.isKey(GLFW.GLFW_KEY_K) && player2.getTile().getPosition().y - player2.getTile().getScale().y/2.0f >= murBas.getScale().y/2.0f + murBas.getPosition().y){
yDep = -player2.getSpeed();
}
if(Input.isKey(GLFW.GLFW_KEY_J)){
xDep = -10;
if(Input.isKey(GLFW.GLFW_KEY_J ) && player2.getTile().getPosition().x - player2.getTile().getScale().x/2.0f >= Main.WIDTH/2.0f){
xDep = -player2.getSpeed();
}
if(Input.isKey(GLFW.GLFW_KEY_L)){
xDep = 10;
if(Input.isKey(GLFW.GLFW_KEY_L) && player2.getTile().getPosition().x + player2.getTile().getScale().x/2.0f <= Main.WIDTH - murDroit.getScale().getX()/2.0f){
xDep = player2.getSpeed();
}
if(xDep != 0.0 && yDep != 0.0){
@ -109,12 +145,16 @@ public class MainWorld {
player2.move(xDep, yDep);
if(Input.isKey(GLFW.GLFW_KEY_U)){
player2.rotate(-5);
}
if(Input.isKey(GLFW.GLFW_KEY_O)){
player2.rotate(5);
}
if(Input.isKey(GLFW.GLFW_KEY_O)){
player2.rotate(-5);
}
}
vaguesValue += Main.delta * 2;
applyVaguesCoeff((Math.cos(vaguesValue)>0.5)?
((float)Math.cos(vaguesValue)-0.5f)*2:0,(int)Main.HEIGHT/8,Main.HEIGHT/4*3);
}
public void render(){
@ -128,43 +168,59 @@ public class MainWorld {
tiles.clear();
}
public void generateEntity(int nb){
final int MIN_HAUTEUR_MAX=150;
final int MIN_HAUTEUR=80;
private void generateEntity(int nb){
final int MIN_HAUTEUR_MAX=150;//gére la hauteur min de la hauteur maximum de la vague
final int MIN_HAUTEUR=80;//hauteur min que doit monter la vague
final int MAX_HAUTEUR_MAX=Main.HEIGHT-80;//hauteur maximum que peut monter la vague au max
int hauteurMax = (int) (MIN_HAUTEUR_MAX +Math.random()* Main.HEIGHT-80);
int nbMin = 0;
int nbMax = 0;
ArrayList<Tile> list = new ArrayList<>();
if(hauteurMax<MIN_HAUTEUR_MAX){
nbMin=nb-2;
nbMax=0;
int hauteurMax = (int) (MIN_HAUTEUR_MAX +Math.random()* MAX_HAUTEUR_MAX);
int nbMin = 1;
int nbMax = 1;
if(hauteurMax<=MIN_HAUTEUR_MAX){
nbMin=nb-1;
nbMax=1;
}
if(hauteurMax>MIN_HAUTEUR_MAX && hauteurMax<Main.HEIGHT/2){
nbMin=nb-2;
nbMax=nb+2;
nbMin=nb-1;
nbMax=nb+1;
}
if(hauteurMax>Main.HEIGHT/2){
nbMin=0;
nbMax=nb+2;
if(hauteurMax>=Main.HEIGHT/2){
nbMin=1;
nbMax=nb+1;
}
int countJ1=(int)(nbMin + Math.random()*nbMax);
int countJ2=(int)(nbMin + Math.random()*nbMax);
for(int i =0;i<countJ1;i++){
list.add(new Objet((int)(Math.random()* Main.WIDTH/2),(int) (MIN_HAUTEUR+Math.random()* hauteurMax)));
Objet o = new Objet("",(float)(Math.random()* Main.WIDTH/2),(float) (MIN_HAUTEUR+Math.random()* hauteurMax), 50, 0, 0, 0f, 0.1f);
listObjet.add(o);
tiles.add(o.getTile());
}
for(int i =0;i<countJ2;i++){
list.add(new Objet((int)(Main.WIDTH/2+Math.random()* Main.WIDTH),(int) (MIN_HAUTEUR +Math.random()* hauteurMax)));
}
for(Tile t : list){
tiles.add(t);
Objet o = new Objet("",(float)(Main.WIDTH/2+Math.random()* Main.WIDTH),(float) (MIN_HAUTEUR +Math.random()* hauteurMax), 50, 0, 0, 0f, 0.1f);
listObjet.add(o);
tiles.add(o.getTile());
}
}
private void applyVaguesCoeff(float coeff,int offset,int height){
vagues.getTransform().loadIdentity();
vagues.getTransform().translate(Main.WIDTH/2, -Main.HEIGHT/2 + height*coeff + offset,0);
vagues.getTransform().scale(Main.WIDTH,Main.HEIGHT, 0);
}
private void moveObjets(){
for(Objet o : this.listObjet){
o.move();
}
}
}