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Add score player

This commit is contained in:
MrDev023 2017-01-21 00:01:42 +01:00
parent 89c691beca
commit 4ae8175fda
7 changed files with 267 additions and 246 deletions

View file

@ -1,17 +1,9 @@
package globalgamejam.game;
import globalgamejam.math.Vector2f;
import globalgamejam.gui.ActionGUI;
import globalgamejam.gui.GUI;
import globalgamejam.gui.GUILabel;
import globalgamejam.gui.IActionGUI;
import globalgamejam.input.Input;
import globalgamejam.render.*;
import globalgamejam.tiles.TestTile;
import globalgamejam.tiles.Tile;
import globalgamejam.gui.interfaces.MainInterfaces;
import globalgamejam.world.MainWorld;
import java.awt.*;
import java.util.ArrayList;
import java.util.Random;
/**
@ -19,71 +11,42 @@ import java.util.Random;
*/
public class MainGame extends Game{
private ArrayList<Tile> tiles;
private MainWorld world;
private MainInterfaces interfaces;
public int[] scores;
private Random rand;
private Player player1;
private ArrayList<GUI> guis;
private GUILabel label;
@Override
public void init() {
tiles = new ArrayList<Tile>();
guis = new ArrayList<GUI>();
TestTile t = new TestTile();
t.getTransform().translate(100,100,0);
t.getTransform().scale(10,10,0);
tiles.add(t);
player1 = new Player(-100, 0);
tiles.add(player1.getTile());
rand = new Random();
label = new GUILabel("Test");
label.setX(10);
label.setY(10);
label.setAction(new ActionGUI() {
@Override
public void enter(float mouseX, float mouseY) {
label.setColor(Color.RED);
}
@Override
public void leave(float mouseX, float mouseY) {
label.setColor(Color.WHITE);
}
});
guis.add(label);
this.scores = new int[2];
world = new MainWorld(this);
interfaces = new MainInterfaces(this);
}
@Override
public void update() {
Camera.transform();
// player1.setPosition((rand.nextFloat() - 0.5f) * 200f, (rand.nextFloat() - 0.5f) * 150f);
// player1.applyTransform();
for(GUI g : guis)g.update();
interfaces.update();
world.update();
}
@Override
public void render2D() {
for(Tile t : tiles)t.render();
world.render();
}
@Override
public void renderGUI() {
for(GUI g : guis)g.render();
interfaces.render();
}
@Override
public void destroy() {
tiles.clear();
guis.clear();
interfaces.destroy();
world.destroy();
}
}