package mrdev023.gameengine.gamestate.main; import mrdev023.gameengine.gamestate.*; public enum GameState { MAIN(new MainState()); IGameState state; GameState(IGameState state){ this.state = state; } public void init(){ this.state.init(); } public void destroy(){ this.state.destroy(); } public void preRender2D(){ this.state.preRender2D(); } public void preRenderGUI(){ this.state.preRenderGUI(); } public void renderGUI(){ this.state.renderGUI(); } public void render2D(){ this.state.render2D(); } public void update(){ this.state.update(); } public void updateKeyboard(){ this.state.updateKeyboard(); } public void updateMouse(){ this.state.updateMouse(); } }